Terminal.skills
Skills/konva
>

konva

Build interactive 2D canvas applications with Konva. Use when a user asks to create drawing tools, image editors, interactive graphics, drag-and-drop interfaces, or canvas-based UIs using Konva or react-konva.

#canvas#2d#graphics#interactive#react
terminal-skillsv1.0.0
Works with:claude-codeopenai-codexgemini-clicursor
Source

Usage

$
✓ Installed konva v1.0.0

Getting Started

  1. Install the skill using the command above
  2. Open your AI coding agent (Claude Code, Codex, Gemini CLI, or Cursor)
  3. Reference the skill in your prompt
  4. The AI will use the skill's capabilities automatically

Example Prompts

  • "Analyze the sales data in revenue.csv and identify trends"
  • "Create a visualization comparing Q1 vs Q2 performance metrics"

Documentation

Overview

You are an expert in Konva, the 2D canvas library for building interactive graphics applications with React. You help developers create design editors, image annotators, flowchart builders, and interactive canvases with drag-and-drop, transformations, layering, and event handling — all rendered on HTML5 Canvas for high performance.

Instructions

React Integration (react-konva)

tsx
import { Stage, Layer, Rect, Circle, Text, Image, Transformer, Group } from "react-konva";
import { useState, useRef } from "react";

function DesignEditor() {
  const [shapes, setShapes] = useState([
    { id: "1", type: "rect", x: 50, y: 50, width: 200, height: 100, fill: "#4f46e5" },
    { id: "2", type: "circle", x: 400, y: 150, radius: 60, fill: "#22c55e" },
    { id: "3", type: "text", x: 100, y: 200, text: "Hello World", fontSize: 24, fill: "#000" },
  ]);
  const [selectedId, setSelectedId] = useState(null);
  const transformerRef = useRef(null);

  const handleDragEnd = (id, e) => {
    setShapes(shapes.map(s =>
      s.id === id ? { ...s, x: e.target.x(), y: e.target.y() } : s
    ));
  };

  return (
    <Stage width={800} height={600} onMouseDown={(e) => {
      // Deselect when clicking on empty area
      if (e.target === e.target.getStage()) setSelectedId(null);
    }}>
      <Layer>
        {shapes.map((shape) => {
          const Component = shape.type === "rect" ? Rect
            : shape.type === "circle" ? Circle : Text;

          return (
            <Component
              key={shape.id}
              {...shape}
              draggable
              onClick={() => setSelectedId(shape.id)}
              onDragEnd={(e) => handleDragEnd(shape.id, e)}
            />
          );
        })}

        {/* Transformer for resize/rotate */}
        {selectedId && (
          <Transformer
            ref={transformerRef}
            boundBoxFunc={(oldBox, newBox) => {
              // Limit minimum size
              if (newBox.width < 20 || newBox.height < 20) return oldBox;
              return newBox;
            }}
          />
        )}
      </Layer>
    </Stage>
  );
}

Image Annotation

tsx
function ImageAnnotator({ imageUrl }) {
  const [annotations, setAnnotations] = useState([]);
  const [isDrawing, setIsDrawing] = useState(false);
  const [newRect, setNewRect] = useState(null);

  const handleMouseDown = (e) => {
    const pos = e.target.getStage().getPointerPosition();
    setIsDrawing(true);
    setNewRect({ x: pos.x, y: pos.y, width: 0, height: 0, id: Date.now().toString() });
  };

  const handleMouseMove = (e) => {
    if (!isDrawing || !newRect) return;
    const pos = e.target.getStage().getPointerPosition();
    setNewRect({
      ...newRect,
      width: pos.x - newRect.x,
      height: pos.y - newRect.y,
    });
  };

  const handleMouseUp = () => {
    if (newRect && Math.abs(newRect.width) > 10) {
      setAnnotations([...annotations, { ...newRect, label: "New Label" }]);
    }
    setIsDrawing(false);
    setNewRect(null);
  };

  return (
    <Stage width={800} height={600}
           onMouseDown={handleMouseDown}
           onMouseMove={handleMouseMove}
           onMouseUp={handleMouseUp}>
      <Layer>
        <KonvaImage image={loadedImage} />
        {annotations.map((ann) => (
          <Group key={ann.id}>
            <Rect {...ann} stroke="#ef4444" strokeWidth={2} fill="rgba(239,68,68,0.1)" />
            <Text x={ann.x} y={ann.y - 20} text={ann.label} fill="#ef4444" fontSize={14} />
          </Group>
        ))}
        {newRect && <Rect {...newRect} stroke="#4f46e5" strokeWidth={2} dash={[5, 5]} />}
      </Layer>
    </Stage>
  );
}

Export

typescript
// Export canvas as image
const stage = stageRef.current;
const dataUrl = stage.toDataURL({ pixelRatio: 2 });  // 2x for retina

// Export as blob for upload
stage.toBlob({
  callback: (blob) => {
    const formData = new FormData();
    formData.append("image", blob, "design.png");
    fetch("/api/upload", { method: "POST", body: formData });
  },
  pixelRatio: 2,
});

Installation

bash
npm install konva react-konva

Examples

Example 1: User asks to set up konva

User: "Help me set up konva for my project"

The agent should:

  1. Check system requirements and prerequisites
  2. Install or configure konva
  3. Set up initial project structure
  4. Verify the setup works correctly

Example 2: User asks to build a feature with konva

User: "Create a dashboard using konva"

The agent should:

  1. Scaffold the component or configuration
  2. Connect to the appropriate data source
  3. Implement the requested feature
  4. Test and validate the output

Guidelines

  1. react-konva for React — Use react-konva for declarative canvas rendering; maps React's component model to Konva shapes
  2. Layers for performance — Separate static content (background, grid) from interactive content (draggable shapes) into different <Layer> components
  3. Transformer for manipulation — Use <Transformer> for resize/rotate handles; it provides standard design tool interactions
  4. Hit detection — Konva handles pixel-perfect hit detection; complex shapes respond correctly to clicks and hovers
  5. Virtual canvas for large scenes — Use stage dragging and zooming for infinite canvas experiences; only render visible shapes
  6. Export at 2x — Use pixelRatio: 2 when exporting for retina displays; images look crisp on all screens
  7. Undo/redo with state — Store shape state in an array; implement undo/redo by navigating the state history
  8. Performance — Konva handles thousands of shapes on Canvas; for 10K+ shapes, use listening: false on static elements

Information

Version
1.0.0
Author
terminal-skills
Category
Data & AI
License
Apache-2.0