Terminal.skills
Skills/socketio
>

socketio

Add real-time communication with Socket.IO. Use when a user asks to build real-time features, add WebSocket communication, build a chat application, implement live notifications, create collaborative editing, stream live data, build real-time dashboards, add presence indicators, or implement pub/sub messaging in a web app. Covers server setup, client connection, rooms, namespaces, authentication, scaling with Redis adapter, and Next.js integration.

#socketio#websocket#realtime#chat#live#events
terminal-skillsv1.0.0
Works with:claude-codeopenai-codexgemini-clicursor
Source

Usage

$
✓ Installed socketio v1.0.0

Getting Started

  1. Install the skill using the command above
  2. Open your AI coding agent (Claude Code, Codex, Gemini CLI, or Cursor)
  3. Reference the skill in your prompt
  4. The AI will use the skill's capabilities automatically

Example Prompts

  • "Review the open pull requests and summarize what needs attention"
  • "Generate a changelog from the last 20 commits on the main branch"

Documentation

Overview

Socket.IO is the most popular real-time communication library for Node.js. It provides bidirectional event-based communication between client and server, with automatic fallback from WebSocket to HTTP long-polling, reconnection handling, room-based broadcasting, and namespace isolation. This skill covers server setup, client integration, rooms, authentication middleware, scaling with Redis, and common patterns like chat, notifications, and presence.

Instructions

Step 1: Installation

bash
# Server
npm install socket.io

# Client
npm install socket.io-client

# Redis adapter (for scaling across multiple servers)
npm install @socket.io/redis-adapter redis

Step 2: Server Setup

typescript
// server.ts — Socket.IO server with Express
import { createServer } from 'http'
import { Server } from 'socket.io'
import express from 'express'

const app = express()
const httpServer = createServer(app)

const io = new Server(httpServer, {
  cors: {
    origin: 'http://localhost:3000',    // frontend URL
    methods: ['GET', 'POST'],
  },
  pingTimeout: 60000,
  pingInterval: 25000,
})

io.on('connection', (socket) => {
  console.log(`Connected: ${socket.id}`)

  // Listen for events from this client
  socket.on('message', (data) => {
    console.log(`Message from ${socket.id}:`, data)

    // Broadcast to all other clients
    socket.broadcast.emit('message', {
      ...data,
      senderId: socket.id,
      timestamp: Date.now(),
    })
  })

  // Rooms — group clients together
  socket.on('join-room', (roomId) => {
    socket.join(roomId)
    io.to(roomId).emit('user-joined', { userId: socket.id, roomId })
  })

  socket.on('leave-room', (roomId) => {
    socket.leave(roomId)
    io.to(roomId).emit('user-left', { userId: socket.id })
  })

  // Send to specific room
  socket.on('room-message', ({ roomId, message }) => {
    io.to(roomId).emit('message', { message, senderId: socket.id })
  })

  socket.on('disconnect', (reason) => {
    console.log(`Disconnected: ${socket.id}, reason: ${reason}`)
  })
})

httpServer.listen(3001, () => console.log('Socket.IO server on :3001'))

Step 3: Client Connection

typescript
// hooks/useSocket.ts — React hook for Socket.IO client
import { useEffect, useRef, useState, useCallback } from 'react'
import { io, Socket } from 'socket.io-client'

export function useSocket(url: string = 'http://localhost:3001') {
  const socketRef = useRef<Socket | null>(null)
  const [isConnected, setIsConnected] = useState(false)

  useEffect(() => {
    const socket = io(url, {
      autoConnect: true,
      reconnection: true,
      reconnectionAttempts: 5,
      reconnectionDelay: 1000,
    })

    socket.on('connect', () => setIsConnected(true))
    socket.on('disconnect', () => setIsConnected(false))

    socketRef.current = socket

    return () => {
      socket.disconnect()
    }
  }, [url])

  const emit = useCallback((event: string, data: any) => {
    socketRef.current?.emit(event, data)
  }, [])

  const on = useCallback((event: string, handler: (...args: any[]) => void) => {
    socketRef.current?.on(event, handler)
    return () => { socketRef.current?.off(event, handler) }
  }, [])

  return { socket: socketRef.current, isConnected, emit, on }
}

Step 4: Authentication Middleware

typescript
// middleware/socket-auth.ts — Authenticate WebSocket connections
import { Server } from 'socket.io'
import jwt from 'jsonwebtoken'

export function setupAuth(io: Server) {
  io.use((socket, next) => {
    /**
     * Verify JWT token from handshake auth.
     * Rejects connections without valid authentication.
     */
    const token = socket.handshake.auth.token

    if (!token) {
      return next(new Error('Authentication required'))
    }

    try {
      const decoded = jwt.verify(token, process.env.JWT_SECRET!)
      socket.data.userId = (decoded as any).userId
      socket.data.userName = (decoded as any).userName
      next()
    } catch {
      next(new Error('Invalid token'))
    }
  })
}

// Client-side: pass token on connection
// const socket = io('http://localhost:3001', { auth: { token: 'user-jwt-token' } })

Step 5: Scaling with Redis Adapter

typescript
// server-scaled.ts — Scale Socket.IO across multiple server instances
import { Server } from 'socket.io'
import { createAdapter } from '@socket.io/redis-adapter'
import { createClient } from 'redis'

const pubClient = createClient({ url: 'redis://localhost:6379' })
const subClient = pubClient.duplicate()

await pubClient.connect()
await subClient.connect()

const io = new Server(httpServer)
io.adapter(createAdapter(pubClient, subClient))
// Now events are broadcast across all server instances via Redis pub/sub

Step 6: Presence (Online Status)

typescript
// presence.ts — Track who's online in real-time
const onlineUsers = new Map<string, { socketId: string; userName: string }>()

io.on('connection', (socket) => {
  const userId = socket.data.userId
  const userName = socket.data.userName

  // Mark online
  onlineUsers.set(userId, { socketId: socket.id, userName })
  io.emit('presence-update', { userId, userName, status: 'online' })

  // Send current online list to newly connected user
  socket.emit('online-users', Array.from(onlineUsers.entries()).map(([id, data]) => ({
    userId: id,
    userName: data.userName,
    status: 'online',
  })))

  socket.on('disconnect', () => {
    onlineUsers.delete(userId)
    io.emit('presence-update', { userId, userName, status: 'offline' })
  })
})

Examples

Example 1: Build a real-time chat application

User prompt: "Build a group chat where users join rooms, see who's online, and messages appear instantly."

The agent will:

  1. Set up Socket.IO server with room support and authentication.
  2. Build React components: ChatRoom, MessageList, UserList, MessageInput.
  3. Implement join/leave room events with member lists.
  4. Add typing indicators and read receipts.
  5. Scale with Redis adapter for multi-server deployment.

Example 2: Add live notifications to a SaaS app

User prompt: "When a user is mentioned in a comment, show a real-time notification bell update without page refresh."

The agent will:

  1. Connect Socket.IO on app load with user authentication.
  2. Server sends notification events when comments mention a user.
  3. Client updates the notification count badge in real-time.
  4. Clicking the bell shows the notification panel with mark-as-read.

Guidelines

  • Socket.IO is not raw WebSocket — it's a higher-level protocol with its own framing. Socket.IO clients can only connect to Socket.IO servers, and vice versa. For raw WebSocket, use the ws package.
  • Always add authentication middleware — without it, anyone can connect and listen to events.
  • Use rooms for grouping (chat rooms, document collaboration sessions, team channels). They're more efficient than manually managing arrays of socket IDs.
  • For production with multiple server instances, the Redis adapter is mandatory — without it, events only reach clients connected to the same server.
  • Emit minimal data — Socket.IO messages are not compressed by default. Send IDs and let the client fetch details, rather than sending large objects over WebSocket.
  • Handle reconnection gracefully — Socket.IO auto-reconnects, but the client should re-join rooms and re-sync state after reconnection.

Information

Version
1.0.0
Author
terminal-skills
Category
Development
License
Apache-2.0