Terminal.skills
Skills/rive
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rive

Build interactive animations with Rive — load .riv files, control state machines, respond to user input, and embed runtime animations in web and mobile apps. Use when tasks involve interactive UI animations, character animations with state logic, animated icons with hover/click states, or game-like interactions in production apps.

#rive#animation#state-machine#interactive#motion
terminal-skillsv1.0.0
Works with:claude-codeopenai-codexgemini-clicursor
Source

Usage

$
✓ Installed rive v1.0.0

Getting Started

  1. Install the skill using the command above
  2. Open your AI coding agent (Claude Code, Codex, Gemini CLI, or Cursor)
  3. Reference the skill in your prompt
  4. The AI will use the skill's capabilities automatically

Example Prompts

  • "Create a responsive landing page layout following our brand guidelines"
  • "Review this component for accessibility issues and suggest fixes"

Documentation

Interactive animation runtime. Animations are designed in the Rive editor and controlled via state machines at runtime.

Setup

bash
# Install the Rive web runtime and React bindings.
npm install @rive-app/canvas
npm install @rive-app/react-canvas

Basic Web Playback

typescript
// src/rive/player.ts — Load a .riv file and play it on a canvas element.
// Rive files contain artboards, animations, and state machines.
import { Rive } from "@rive-app/canvas";

export function createRivePlayer(
  canvas: HTMLCanvasElement,
  src: string,
  stateMachine: string
): Rive {
  return new Rive({
    src,
    canvas,
    stateMachines: stateMachine,
    autoplay: true,
    onLoad: () => {
      console.log("Rive file loaded");
    },
    onStateChange: (event) => {
      console.log("State changed:", event.data);
    },
  });
}

State Machine Inputs

typescript
// src/rive/inputs.ts — Read and write state machine inputs to drive animation
// transitions. Inputs are booleans, numbers, or triggers defined in Rive editor.
import { Rive, StateMachineInput } from "@rive-app/canvas";

export function getInputs(rive: Rive, stateMachineName: string) {
  const inputs = rive.stateMachineInputs(stateMachineName) || [];
  return Object.fromEntries(inputs.map((i) => [i.name, i]));
}

export function setBoolean(input: StateMachineInput, value: boolean) {
  input.value = value;
}

export function setNumber(input: StateMachineInput, value: number) {
  input.value = value;
}

export function fireTrigger(input: StateMachineInput) {
  input.fire();
}

React Integration

tsx
// src/components/RiveAnimation.tsx — React component for Rive animations.
// useRive handles lifecycle, useStateMachineInput provides input control.
import { useRive, useStateMachineInput } from "@rive-app/react-canvas";

interface Props {
  src: string;
  stateMachine: string;
  className?: string;
}

export function RiveAnimation({ src, stateMachine, className }: Props) {
  const { rive, RiveComponent } = useRive({
    src,
    stateMachines: stateMachine,
    autoplay: true,
  });

  // Access a boolean input named "isHovered"
  const hoverInput = useStateMachineInput(rive, stateMachine, "isHovered");

  return (
    <RiveComponent
      className={className}
      onMouseEnter={() => hoverInput && (hoverInput.value = true)}
      onMouseLeave={() => hoverInput && (hoverInput.value = false)}
    />
  );
}

Interactive Button Example

tsx
// src/components/RiveButton.tsx — Animated button that uses a Rive state machine
// with pressed/hover/idle states and a trigger for click feedback.
import { useRive, useStateMachineInput } from "@rive-app/react-canvas";

export function RiveButton({ src, onClick }: { src: string; onClick: () => void }) {
  const { rive, RiveComponent } = useRive({
    src,
    stateMachines: "button_state",
    autoplay: true,
  });

  const isHovered = useStateMachineInput(rive, "button_state", "isHovered");
  const isPressed = useStateMachineInput(rive, "button_state", "isPressed");

  return (
    <RiveComponent
      style={{ width: 200, height: 60, cursor: "pointer" }}
      onMouseEnter={() => isHovered && (isHovered.value = true)}
      onMouseLeave={() => {
        if (isHovered) isHovered.value = false;
        if (isPressed) isPressed.value = false;
      }}
      onMouseDown={() => isPressed && (isPressed.value = true)}
      onMouseUp={() => {
        if (isPressed) isPressed.value = false;
        onClick();
      }}
    />
  );
}

Listening to Rive Events

typescript
// src/rive/events.ts — Subscribe to Rive events emitted by state machine
// transitions, useful for triggering sound effects or UI updates.
import { Rive, EventType } from "@rive-app/canvas";

export function listenToEvents(rive: Rive) {
  rive.on(EventType.StateChange, (event) => {
    console.log("States:", event.data);
  });

  rive.on(EventType.RiveEvent, (event) => {
    const { name, properties } = event.data as any;
    console.log(`Rive event: ${name}`, properties);
  });
}

Information

Version
1.0.0
Author
terminal-skills
Category
Design
License
Apache-2.0