Terminal.skills
Skills/partykit
>

partykit

Build multiplayer and collaborative apps with PartyKit. Use when a user asks to build real-time collaboration features, create multiplayer experiences, add live cursors, build collaborative editing, create real-time voting or polls, sync state across clients, or build WebSocket servers on the edge. Covers PartyServer definition, client connections, state management, hibernation, and deployment to Cloudflare.

#partykit#realtime#multiplayer#collaboration#websocket#edge
terminal-skillsv1.0.0
Works with:claude-codeopenai-codexgemini-clicursor
Source

Usage

$
✓ Installed partykit v1.0.0

Getting Started

  1. Install the skill using the command above
  2. Open your AI coding agent (Claude Code, Codex, Gemini CLI, or Cursor)
  3. Reference the skill in your prompt
  4. The AI will use the skill's capabilities automatically

Example Prompts

  • "Review the open pull requests and summarize what needs attention"
  • "Generate a changelog from the last 20 commits on the main branch"

Documentation

Overview

PartyKit is a platform for building real-time, multiplayer, and collaborative applications. Each "party" is an isolated room running on Cloudflare's edge network — close to users for low latency. Unlike Socket.IO (which needs a persistent server), PartyKit runs serverless with automatic hibernation — you pay for active connections, not idle servers. Use it for collaborative editing, live cursors, multiplayer games, real-time polls, and any feature where multiple clients need synchronized state.

Instructions

Step 1: Setup

bash
# Create new project
npm create partykit@latest my-party
cd my-party

# Or add to existing project
npm install partykit partysocket

# Start development server
npx partykit dev
# Server running at http://127.0.0.1:1999

Step 2: Define a Party Server

typescript
// party/index.ts — A PartyKit server (one instance per room)
import type * as Party from 'partykit/server'

export default class ChatRoom implements Party.Server {
  // Shared state for this room
  messages: Array<{ author: string; text: string; timestamp: number }> = []

  constructor(readonly room: Party.Room) {}

  onConnect(conn: Party.Connection, ctx: Party.ConnectionContext) {
    /** Called when a client connects to this room. */
    // Send existing messages to the new connection
    conn.send(JSON.stringify({ type: 'history', messages: this.messages }))

    // Notify others
    this.room.broadcast(
      JSON.stringify({ type: 'user-joined', connectionId: conn.id }),
      [conn.id]    // exclude the new connection
    )
  }

  onMessage(message: string, sender: Party.Connection) {
    /** Called when a client sends a message. */
    const data = JSON.parse(message)

    if (data.type === 'chat') {
      const chatMessage = {
        author: data.author,
        text: data.text,
        timestamp: Date.now(),
      }
      this.messages.push(chatMessage)

      // Broadcast to all connections in this room
      this.room.broadcast(JSON.stringify({ type: 'new-message', message: chatMessage }))
    }
  }

  onClose(conn: Party.Connection) {
    this.room.broadcast(JSON.stringify({ type: 'user-left', connectionId: conn.id }))
  }
}

Step 3: Client Connection

typescript
// hooks/useParty.ts — React hook for PartyKit connection
import usePartySocket from 'partysocket/react'

export function useChatRoom(roomId: string, userName: string) {
  const [messages, setMessages] = useState<ChatMessage[]>([])

  const socket = usePartySocket({
    host: process.env.NEXT_PUBLIC_PARTYKIT_HOST!,
    room: roomId,
    onMessage(event) {
      const data = JSON.parse(event.data)

      if (data.type === 'history') {
        setMessages(data.messages)
      } else if (data.type === 'new-message') {
        setMessages(prev => [...prev, data.message])
      }
    },
  })

  const sendMessage = (text: string) => {
    socket.send(JSON.stringify({ type: 'chat', author: userName, text }))
  }

  return { messages, sendMessage, readyState: socket.readyState }
}

Step 4: Live Cursors

typescript
// party/cursors.ts — Real-time cursor sharing (like Figma)
import type * as Party from 'partykit/server'

type Cursor = { x: number; y: number; name: string; color: string }

export default class CursorRoom implements Party.Server {
  cursors = new Map<string, Cursor>()

  constructor(readonly room: Party.Room) {}

  onMessage(message: string, sender: Party.Connection) {
    const cursor: Cursor = JSON.parse(message)
    this.cursors.set(sender.id, cursor)

    // Broadcast cursor position to everyone else
    this.room.broadcast(
      JSON.stringify({ id: sender.id, ...cursor }),
      [sender.id]
    )
  }

  onClose(conn: Party.Connection) {
    this.cursors.delete(conn.id)
    this.room.broadcast(JSON.stringify({ id: conn.id, gone: true }))
  }
}

Step 5: Deploy

bash
# Deploy to Cloudflare's edge network
npx partykit deploy

# Custom domain
npx partykit deploy --domain my-party.example.com

# Environment variables
npx partykit env add OPENAI_API_KEY

Examples

Example 1: Add collaborative editing to a document app

User prompt: "Add real-time collaboration to our note-taking app — multiple users editing the same document with live cursors."

The agent will:

  1. Create a PartyKit server that manages document state and cursor positions.
  2. Use CRDT (Yjs) for conflict-free concurrent editing.
  3. Add cursor presence showing each editor's position and name.
  4. Deploy to Cloudflare's edge for global low-latency access.

Example 2: Build a live polling/voting feature

User prompt: "Add real-time polls to our presentation tool. Audience votes on their phones, results update live on the presenter's screen."

The agent will:

  1. Create a party room per poll with vote state.
  2. Audience connects via phone, casts votes.
  3. Presenter view receives real-time vote count updates.
  4. Results animate as votes come in.

Guidelines

  • Each room is an isolated instance — state is not shared between rooms. Use room IDs to partition data (one room per document, per game session, per chat channel).
  • PartyKit hibernates rooms with no active connections — you're not paying for idle rooms. State persists in the room object while connections exist.
  • For persistent state (survive room hibernation), use PartyKit's built-in storage (this.room.storage) or an external database.
  • Use partysocket (not raw WebSocket) on the client — it handles reconnection, buffering, and the PartyKit protocol.
  • PartyKit deploys to Cloudflare's edge network — rooms run closest to the first connecting user, then all subsequent users connect to that location.

Information

Version
1.0.0
Author
terminal-skills
Category
Development
License
Apache-2.0