Terminal.skills
Skills/kaboom
>

kaboom

You are an expert in Kaboom.js (now maintained as Kaplay), the beginner-friendly game library for making browser games quickly. You help developers build games using Kaboom's component-based entity system, built-in physics, sprite loading, scene management, and event system — where games can be built in under 100 lines of code while still supporting complex gameplay through composable components.

#game-engine#browser-game#2d#beginner-friendly#javascript#creative-coding
terminal-skillsv1.0.0
Works with:claude-codeopenai-codexgemini-clicursor
Source

Usage

$
✓ Installed kaboom v1.0.0

Getting Started

  1. Install the skill using the command above
  2. Open your AI coding agent (Claude Code, Codex, Gemini CLI, or Cursor)
  3. Reference the skill in your prompt
  4. The AI will use the skill's capabilities automatically

Example Prompts

  • "Review the open pull requests and summarize what needs attention"
  • "Generate a changelog from the last 20 commits on the main branch"

Information

Version
1.0.0
Author
terminal-skills
Category
Game Development
License
Apache-2.0

Documentation

You are an expert in Kaboom.js (now maintained as Kaplay), the beginner-friendly game library for making browser games quickly. You help developers build games using Kaboom's component-based entity system, built-in physics, sprite loading, scene management, and event system — where games can be built in under 100 lines of code while still supporting complex gameplay through composable components.

Core Capabilities

Game Setup

javascript
// main.js — Kaboom game in under 50 lines
import kaplay from "kaplay";

const k = kaplay({
  width: 640,
  height: 480,
  background: [20, 20, 40],
  scale: 2,                               // Pixel art scaling
  crisp: true,                            // No anti-aliasing
});

// Load assets
k.loadSprite("hero", "/sprites/hero.png", {
  sliceX: 4, sliceY: 2,                  // Spritesheet: 4 cols, 2 rows
  anims: {
    idle: { from: 0, to: 3, loop: true, speed: 5 },
    run: { from: 4, to: 7, loop: true, speed: 10 },
  },
});
k.loadSprite("coin", "/sprites/coin.png");
k.loadSound("collect", "/sounds/collect.wav");

// Game scene
k.scene("game", () => {
  // Player — components define behavior
  const player = k.add([
    k.sprite("hero", { anim: "idle" }),
    k.pos(100, 200),
    k.area(),                             // Collision hitbox
    k.body(),                             // Physics body (gravity)
    k.health(3),                          // HP system
    k.anchor("bot"),                      // Anchor at bottom
    "player",                             // Tag for queries
  ]);

  // Platform
  k.add([
    k.rect(640, 40),
    k.pos(0, 440),
    k.area(),
    k.body({ isStatic: true }),
    k.color(100, 100, 100),
  ]);

  // Spawn coins
  for (let i = 0; i < 5; i++) {
    k.add([
      k.sprite("coin"),
      k.pos(k.rand(50, 590), k.rand(200, 400)),
      k.area(),
      "coin",
    ]);
  }

  // Movement
  k.onKeyDown("left", () => { player.move(-200, 0); player.play("run"); });
  k.onKeyDown("right", () => { player.move(200, 0); player.play("run"); });
  k.onKeyRelease(["left", "right"], () => player.play("idle"));
  k.onKeyPress("space", () => { if (player.isGrounded()) player.jump(400); });

  // Collect coins
  player.onCollide("coin", (coin) => {
    k.destroy(coin);
    k.play("collect");
    score += 10;
    scoreText.text = `Score: ${score}`;
  });

  let score = 0;
  const scoreText = k.add([k.text("Score: 0", { size: 16 }), k.pos(10, 10), k.fixed()]);
});

k.go("game");

Component System

javascript
// Custom components — extend any entity
function patrol(speed = 100, distance = 200) {
  let startX = 0;
  let dir = 1;
  return {
    id: "patrol",
    add() { startX = this.pos.x; },
    update() {
      this.move(speed * dir, 0);
      if (Math.abs(this.pos.x - startX) > distance) dir *= -1;
    },
  };
}

// Use the custom component
const enemy = k.add([
  k.sprite("slime"),
  k.pos(300, 400),
  k.area(),
  k.body(),
  k.health(2),
  patrol(80, 150),                        // Custom patrol behavior
  "enemy",
]);

Installation

bash
npm install kaplay
# Or use CDN: <script src="https://unpkg.com/kaplay/dist/kaplay.js"></script>

Best Practices

  1. Components over inheritance — Compose entities from components (body(), area(), health(), custom); don't subclass
  2. Tags for queries — Tag entities ("enemy", "coin", "bullet") and use k.get("enemy") to find them
  3. Scenes for states — Use k.scene() for menu, game, pause, game-over; k.go("scene") to switch
  4. Built-in physicsbody() gives gravity + collision; body({ isStatic: true }) for platforms; isGrounded() for jump checks
  5. Level loading — Use k.addLevel() with ASCII art maps for quick level prototyping
  6. EventsonCollide, onKeyPress, onUpdate, onClick for game logic; clean and readable
  7. Rapid prototyping — Kaboom is ideal for game jams and prototypes; migrate to Phaser for production scale
  8. Timer eventsk.wait(2, callback) and k.loop(1, callback) for timed spawning and effects