blender-grease-pencil
Create 2D art and animation in Blender using Grease Pencil and Python. Use when the user wants to draw strokes programmatically, create 2D animations, build Grease Pencil objects from code, manage GP layers and frames, apply GP modifiers, set up drawing guides, or script any Grease Pencil workflow in Blender.
Usage
Getting Started
- Install the skill using the command above
- Open your AI coding agent (Claude Code, Codex, Gemini CLI, or Cursor)
- Reference the skill in your prompt
- The AI will use the skill's capabilities automatically
Example Prompts
- "Create a responsive landing page layout following our brand guidelines"
- "Review this component for accessibility issues and suggest fixes"
Documentation
Overview
Create 2D drawings and animations in Blender's 3D space using the Grease Pencil system and Python. Build strokes from point data, manage layers and frames, apply GP-specific modifiers, and animate 2D content — all scriptable from the terminal.
Instructions
1. Create a Grease Pencil object
import bpy
# Create a new Grease Pencil data block and object
gp_data = bpy.data.grease_pencils.new("MyDrawing")
gp_obj = bpy.data.objects.new("MyDrawing", gp_data)
bpy.context.collection.objects.link(gp_obj)
# Or use the operator
bpy.ops.object.gpencil_add(type='EMPTY') # EMPTY, STROKE, MONKEY, SCENE, COLLECTION
gp_obj = bpy.context.active_object
Types for gpencil_add: EMPTY (blank), STROKE (single stroke), MONKEY (Suzanne in 2D), SCENE (draw over scene), COLLECTION (from collection).
2. Add layers and frames
import bpy
gp_data = bpy.context.active_object.data
# Create a layer
layer = gp_data.layers.new("Outlines", set_active=True)
layer.info = "Outlines"
layer.blend_mode = 'REGULAR' # REGULAR, OVERLAY, ADD, SUBTRACT, MULTIPLY
layer.opacity = 1.0
layer.use_lights = False
# Create a keyframe on the layer at a specific frame
frame = layer.frames.new(frame_number=1)
# Additional layers for organization
color_layer = gp_data.layers.new("Colors", set_active=False)
color_frame = color_layer.frames.new(frame_number=1)
3. Draw strokes programmatically
import bpy
gp_obj = bpy.context.active_object
gp_data = gp_obj.data
layer = gp_data.layers.active
frame = layer.frames[0] # or layer.active_frame
# Create a stroke
stroke = frame.strokes.new()
stroke.display_mode = '3DSPACE' # 3DSPACE, 2DSPACE, 2DIMAGE, SCREEN
stroke.line_width = 10
# Add points to the stroke
num_points = 5
stroke.points.add(num_points)
coords = [(0, 0, 0), (1, 0.5, 0), (2, 1, 0), (3, 0.5, 0), (4, 0, 0)]
for i, (x, y, z) in enumerate(coords):
stroke.points[i].co = (x, y, z)
stroke.points[i].pressure = 1.0 # pen pressure (0.0 - 1.0)
stroke.points[i].strength = 1.0 # color strength (0.0 - 1.0)
# Assign material index to stroke
stroke.material_index = 0
4. Create GP materials
import bpy
gp_obj = bpy.context.active_object
# Solid fill material
mat_solid = bpy.data.materials.new("GP_Solid")
bpy.data.materials.create_gpencil_data(mat_solid)
mat_solid.grease_pencil.color = (0.1, 0.1, 0.1, 1.0) # stroke color
mat_solid.grease_pencil.fill_color = (0.8, 0.2, 0.2, 1.0) # fill color
mat_solid.grease_pencil.show_fill = True
mat_solid.grease_pencil.show_stroke = True
gp_obj.data.materials.append(mat_solid)
# Line-only material
mat_line = bpy.data.materials.new("GP_Line")
bpy.data.materials.create_gpencil_data(mat_line)
mat_line.grease_pencil.color = (0.0, 0.0, 0.0, 1.0)
mat_line.grease_pencil.show_fill = False
mat_line.grease_pencil.show_stroke = True
gp_obj.data.materials.append(mat_line)
5. Apply Grease Pencil modifiers
import bpy
gp_obj = bpy.context.active_object
# Thickness modifier
thick = gp_obj.grease_pencil_modifiers.new("Thickness", 'GP_THICK')
thick.thickness_factor = 1.5
# Smooth modifier
smooth = gp_obj.grease_pencil_modifiers.new("Smooth", 'GP_SMOOTH')
smooth.factor = 0.5
smooth.step = 3
# Tint modifier (color shift)
tint = gp_obj.grease_pencil_modifiers.new("Tint", 'GP_TINT')
tint.color = (0.2, 0.5, 1.0)
tint.factor = 0.3
# Noise modifier (hand-drawn look)
noise = gp_obj.grease_pencil_modifiers.new("Noise", 'GP_NOISE')
noise.factor = 0.5
# Subdivide modifier (smoother curves)
subdiv = gp_obj.grease_pencil_modifiers.new("Subdivide", 'GP_SUBDIV')
subdiv.level = 2
# Build modifier (animated reveal)
build = gp_obj.grease_pencil_modifiers.new("Build", 'GP_BUILD')
build.mode = 'SEQUENTIAL' # SEQUENTIAL, CONCURRENT, ADDITIVE
build.start_frame = 1
build.length = 50
# Array modifier (repeat strokes)
array = gp_obj.grease_pencil_modifiers.new("Array", 'GP_ARRAY')
array.count = 5
array.offset = (1.0, 0.0, 0.0)
6. Animate Grease Pencil frame by frame
import bpy
import math
gp_obj = bpy.context.active_object
gp_data = gp_obj.data
layer = gp_data.layers.active
total_frames = 24
for f in range(total_frames):
frame = layer.frames.new(frame_number=f + 1)
stroke = frame.strokes.new()
stroke.display_mode = '3DSPACE'
stroke.line_width = 8
# Animate a circle that grows
num_points = 32
stroke.points.add(num_points)
radius = 0.5 + (f / total_frames) * 2.0
for i in range(num_points):
angle = (2 * math.pi * i) / num_points
x = radius * math.cos(angle)
y = radius * math.sin(angle)
stroke.points[i].co = (x, y, 0)
stroke.points[i].pressure = 1.0
stroke.points[i].strength = 1.0
# Set playback range
bpy.context.scene.frame_start = 1
bpy.context.scene.frame_end = total_frames
7. Configure drawing guides
import bpy
# Guides are properties on the scene's tool settings
ts = bpy.context.scene.tool_settings
gp_settings = ts.gpencil_sculpt
# Access guide settings (when in Draw mode)
guide = ts.gpencil_stroke_placement_view3d
# Guide types are set via the tool settings
# Circular — concentric rings from reference point
# Radial — rays extending from reference point
# Parallel — constrained parallel lines
# Grid — horizontal/vertical grid lines
# Isometric — isometric angle constraints
# Note: Guides are interactive Draw mode features.
# For programmatic geometry, compute constrained points directly:
import math
def snap_to_grid(point, spacing=1.0):
return tuple(round(c / spacing) * spacing for c in point)
def snap_to_radial(point, center=(0, 0, 0), num_rays=8):
dx, dy = point[0] - center[0], point[1] - center[1]
angle = math.atan2(dy, dx)
snap_angle = round(angle / (2 * math.pi / num_rays)) * (2 * math.pi / num_rays)
dist = math.sqrt(dx**2 + dy**2)
return (center[0] + dist * math.cos(snap_angle),
center[1] + dist * math.sin(snap_angle),
point[2])
Examples
Example 1: Procedural comic panel with text
User request: "Create a simple comic panel layout with borders and speech bubble"
import bpy
import math
def clear_scene():
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete()
clear_scene()
# Create GP object
gp_data = bpy.data.grease_pencils.new("ComicPanel")
gp_obj = bpy.data.objects.new("ComicPanel", gp_data)
bpy.context.collection.objects.link(gp_obj)
# Materials
mat_black = bpy.data.materials.new("GP_Black")
bpy.data.materials.create_gpencil_data(mat_black)
mat_black.grease_pencil.color = (0, 0, 0, 1)
mat_black.grease_pencil.show_fill = False
gp_obj.data.materials.append(mat_black)
mat_bubble = bpy.data.materials.new("GP_Bubble")
bpy.data.materials.create_gpencil_data(mat_bubble)
mat_bubble.grease_pencil.color = (0, 0, 0, 1)
mat_bubble.grease_pencil.fill_color = (1, 1, 1, 1)
mat_bubble.grease_pencil.show_fill = True
gp_obj.data.materials.append(mat_bubble)
# Panel border layer
border_layer = gp_data.layers.new("Borders")
border_frame = border_layer.frames.new(frame_number=1)
def draw_rect(frame, x, y, w, h, mat_idx=0, width=12):
stroke = frame.strokes.new()
stroke.display_mode = '3DSPACE'
stroke.line_width = width
stroke.material_index = mat_idx
stroke.points.add(5)
corners = [(x, y, 0), (x+w, y, 0), (x+w, y+h, 0), (x, y+h, 0), (x, y, 0)]
for i, co in enumerate(corners):
stroke.points[i].co = co
stroke.points[i].pressure = 1.0
stroke.points[i].strength = 1.0
# Outer border
draw_rect(border_frame, 0, 0, 6, 4)
# Inner panels (2 panels side by side)
draw_rect(border_frame, 0.2, 0.2, 2.7, 3.6)
draw_rect(border_frame, 3.1, 0.2, 2.7, 3.6)
# Speech bubble layer
bubble_layer = gp_data.layers.new("Bubbles")
bubble_frame = bubble_layer.frames.new(frame_number=1)
stroke = bubble_frame.strokes.new()
stroke.display_mode = '3DSPACE'
stroke.line_width = 6
stroke.material_index = 1
num_pts = 24
stroke.points.add(num_pts)
cx, cy, rx, ry = 4.5, 3.0, 0.8, 0.4
for i in range(num_pts):
angle = (2 * math.pi * i) / num_pts
stroke.points[i].co = (cx + rx * math.cos(angle), cy + ry * math.sin(angle), 0)
stroke.points[i].pressure = 1.0
stroke.points[i].strength = 1.0
bpy.ops.wm.save_as_mainfile(filepath="/tmp/comic_panel.blend")
Example 2: Animated handwriting effect
User request: "Create an animation that draws text stroke by stroke like handwriting"
import bpy
def clear_scene():
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete()
clear_scene()
bpy.ops.object.gpencil_add(type='EMPTY')
gp_obj = bpy.context.active_object
gp_data = gp_obj.data
# Material
mat = bpy.data.materials.new("GP_Ink")
bpy.data.materials.create_gpencil_data(mat)
mat.grease_pencil.color = (0.05, 0.05, 0.15, 1)
gp_data.materials.append(mat)
layer = gp_data.layers.active
frame = layer.frames.new(frame_number=1) if not layer.frames else layer.frames[0]
# Define letter paths as point sequences (simplified "HI")
letters = {
'H': [(0,0,0),(0,2,0),(0,1,0),(1,1,0),(1,2,0),(1,0,0)],
'I': [(2.5,2,0),(2.5,0,0)],
}
for letter, points in letters.items():
stroke = frame.strokes.new()
stroke.display_mode = '3DSPACE'
stroke.line_width = 10
stroke.material_index = 0
stroke.points.add(len(points))
for i, co in enumerate(points):
stroke.points[i].co = co
stroke.points[i].pressure = 1.0
stroke.points[i].strength = 1.0
# Add Build modifier for animated reveal
build = gp_obj.grease_pencil_modifiers.new("Build", 'GP_BUILD')
build.mode = 'SEQUENTIAL'
build.start_frame = 1
build.length = 60
bpy.context.scene.frame_start = 1
bpy.context.scene.frame_end = 60
bpy.ops.wm.save_as_mainfile(filepath="/tmp/handwriting.blend")
Guidelines
- Use
bpy.data.grease_pencils.new()for data-level creation. Usebpy.ops.object.gpencil_add()for quick object creation with defaults. - Always create at least one material and assign it before rendering — GP objects without materials render invisible.
- Stroke
display_modecontrols coordinate space:3DSPACEfor world-space strokes,2DSPACEfor screen-relative. Use3DSPACEfor most scripted workflows. - The
pressureproperty on points controls line thickness variation. Set to 1.0 for uniform width, vary between 0.0-1.0 for pen-like tapering. - GP modifiers use
grease_pencil_modifiers(notmodifiers). Type constants are prefixed withGP_(e.g.,GP_THICK,GP_SMOOTH). - For frame-by-frame animation, create separate
layer.frames.new(frame_number=N)entries. Each frame holds independent strokes. - The Build modifier is the easiest way to animate stroke reveal without per-frame scripting.
- Grease Pencil objects support the same transform operations as mesh objects (location, rotation, scale, parenting, constraints).
- For complex 2D art, organize content across multiple layers (outlines, fills, colors, effects) just like in traditional digital art software.
Information
- Version
- 1.0.0
- Author
- terminal-skills
- Category
- Design
- License
- Apache-2.0